Lucky to had a chance to attend a UX Design workshop by Hector Ouilhet. He is a UX Designer for Google, has a knack for technology design and he has worked on awesome projects such as Android, Sky Map and spends his time pondering how tech + art + design = happiness.
He talks about how can we as people teach technology to figure things out on their own;? From understanding our intentions to learning from each interaction, He talks about how we need to change our expectations (among other things) between people and tech to evolve our interactions with it.
The workshop teaches us to understand about creating an app prototype with simple everyday tools. Whilst focussing on the users needs and expectations we learned all about gathering real user feedback before you even think to write one line of code.
Sharing some of the happenings in the workshop.
Interaction with Hector before the workshop begins.
Russell Matsuo made the introduction and share a lot of his expertise and experience. He is an Interaction Designer at Google.
The task for the workshop is to create an app for Coffee Lovers. And huge part of the process is to practice the “Sprint” process of Jake Knapp. He is the principal author – led design “sprints” for Gmail, Chrome, and Google Search.
The “Sprint” process.
Mapping the idea by interviewing people. Getting to know their personal background and their relationship with coffee.
Sketching all the information we gathered.
Brainstorming, deciding and making a story board.
Discussion and testing.
Restructuring the idea.
Re-test and Prototype.
Every process has its time and after finalizing the idea, we shared with everyone what we came up with. During the discussion, you will be surprise of how many questions will arise from real users that you never thought of when you are putting all your ideas.
The workshop time is limited but the core of it will give you the following:
- Instead of jumping right into solutions, take your time to map out the problem and agree on an initial target. Start slow so you can go fast.
- Group brainstorming is broken, but there is a better way. Work independently to make detailed options for possible solutions, then discuss, vote and optimize.
- Avoid groupthink, endless debates and decision deferral by using voting and a Decider to make crisp decisions that reflect the team’s priorities.
- Avoid developing ‘concepts’ – instead adopt a ‘prototype mindset’ and ‘fake it before you make it’ with quick and easy prototypes
- Get your rough and ready prototypes into customers hands and observe their honest reactions in order to learn, adapt and optimize.
And the bonus take away?
You will get to know a lot of people with the same passion as what you have. There are always something you can learn from the people you meet every single day.